Where is Yamatai – It’s So Pretty!

In Yamatai, Queen Himiko has tasked you with building Yamatai's capital as the jewel of the archipelago. You will do this by building production lines of ships carrying resources, building buildings and hiring experts to help you. Even with just an 8-page rule book, there is a lot going on in this brightly colored mess, and like so many other games, the ultimate goal is simple. Was the one who had the most prestige points at the end.

Before we get into the gameplay mechanics, I have to mention how beautiful Yamatai is. It is sinking in a sea of ​​colors and is probably the most vibrant board game I have played to date. This eye attack is enhanced by a thick wooden building that makes the game big on the table, as well as tiles made from thick card stock. Everything feels like it's been built with quality in mind. At the end of the game Yamatai it looks like someone had eaten all of the skill and a piece of stick and then smashed it onto the board. It's bright, it's messy, and it's a bit disgusting to the senses. But it is strangely beautiful…. And now you have that picture in your head.

Age of Wonder has done a good job of making proper inserts into their games, and Yamatai is no exception. Everything has a place to get neatly drilled, which makes setting everything up a breeze.Keep in mind FFG, because your box for Runewars (being reviewed soon) is absolutely cruel.

Now we can jump right into the real mechanics of play. Placing a boat to create a supply line around the dozens of islands that run across the board is what spends most of your time in Yamatai.The first thing you do, on the other hand, is select one of five face-up tiles at the bottom of the board. Which is the supply that is refreshed at the end of each round. On these tiles, different ship colors are shown, each representing a different resource. Bamboo, wood, soil, stone and gold When it comes to placing your boat, there is one simple rule. Unless starting from one of the entry points on the left side of the board, you need to add to the existing boat line and the first place you place must match the color of adjacent ships. After that you can use whatever color you want.

To increase your ship count, you can buy or sell one boat per turn, with bamboo being the cheapest at a single coin and clay being the most expensive at four bucks. It's not possible to buy or sell gold as usual, and only two ships can give you gold ships, so they're the rarest resources in the game. This rarity system allows for tactical play as you try to make it harder for other players to connect to the path.

You can keep a single ship that you don't use in future rounds if you want. But any other ships you don't drop will be removed from the game.For every two ships, you will lose points during the final scoring.

Once you've put your boat around the islands on board, you have two options. Build something on an empty island nearby, or eliminate adjacent islands by grabbing randomly distributed cultural coins. the five currently available specialists. These large tiles represent powerful characters that have a lot of self-worth in many cases, but also reward you with special abilities that can help shape your play style.

To build something, you first need to consider the five tiles on the edge of the board. To the left of them shows what color ships have to be floating around the island you want to build. These ships will not be spent and all ships will be counted, including those left by other players, assuming you have the desired color and the island is adjacent to at least one of the ships you have placed. All of which are worth prestige points, and then jump into the appropriate buildings. The standard building comes from supplying your own thick block of wood and without having to do anything yourself. However, when placed on the mountain or next to a special building, they will receive prestige points, a cumulative effect that opportunistic players can take full advantage of. Another thing is that when placed next to another standard building of your color, a group will begin, which gives you one coin for every building within a group or chain, so a row of three buildings will receive four coins when. You put it over. Considering every five bucks is worth the extra bonus points at the end of the game, managing to group your home together might be worth the effort. There is also a special market building which, when placed, will earn you twice the amount you normally earn.

They are made of thicker wood than the other two types of buildings, the palaces and the torii, both of which have the same characteristics.

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